Wargame Red Dragon Ash And Shadows Turkey



So I had taken a 2week break from wargame and when I started playing a game, almost every game I inevitably get an ACCESS VIOLATION crash. It seems to be semi-random but it only happens when I am actually in a match (so I haven't crashed in lobbies, etc). I have no idea what could be causing it and I've never had this problem before. Nothing on my end has changed ( no new drivers, etc) and as far as I remember Wargame hasn't been patched recently so I'm really confused as to what's going on.


I've already tried reinstalling and verifying the game cache.

Time to let the French do what they do best: skirmish. Dash forward, launch ATGMs and fall back. Repeat as necessary.Watch me record these episodes live. 34.2k members in the wargame community. This subreddit is for the Wargame RTS series for the PC.


DxDiag: http://puu.sh/o5c71/5eb7669181.txt
Option.ini: http://puu.sh/o5cco/a7c2f89848.iniKenji furuya photo

Wargame Red Dragon Ash And Shadows Turkey Hunting


Crash Dumps: http://puu.sh/o6pmn/f8673f85f6.rar
http://puu.sh/o3jYC/4ebd826a9f.jpg
http://puu.sh/o5614/698a941386.png
http://puu.sh/o5614/698a941386.png

The error message comes after the game freezes, so I can't simply ignore it and continue to play.
Any help would be greatly appreciated.
Cheers,

Wargame Red Dragon Ash And Shadows Turkeys

Faust.This thread is for discussions on balance changes for the A&S mod.
Balance change arguments can be made from;
Armory/hidden file mechanic theory and number presentations
or
Performance analysis from replays
Both have their strengths and weaknesses. The Weakness of #2 is that results are dependent on player skill levels and tactics or in the case of single unit matchups, it represents of individual units in a vacuum and does not account for higher levels effects that may occur on a complex field. The weakness of #1 is unit statistics alone to not give a perfect account of the capabilities of a unit under all conditions.
For example: The low autonomy of the Japanese heavy tanks. A problem for mobility on large maps, much less so for games on small maps.
So understand that 'balance' is an imperfect thing that varies with map size, available terrain, coalition composition and so on.
Generally, my preferred approach to issues of balance, ranked sequentially in preferred mechanism of change is;
1) Change cost
2) Change vet levels
3) Change availability
4) Change individual stats
5) Change weapon loadouts
And finally, some things are deliberately 'imbalanced'. Example: Poland and Czechoslovakia have, as a general rule, a rather inferior air-force. To balance this, polish and Czech planes tend to get both a cost and an availability/veteran buff to boost their competitiveness.
Ok. With all that said: Lets discuss units that are over or under-performing.